Here are the statues I made for the Paladins map, Stone Keep. Had a lot of fun working on these. General workflow for them was to block out a quick low-poly in 3DS Max, sculpt in Zbrush, create the low-poly in max utilizing the Freeform/Polydraw tools and reuse the block out mesh as much as possible. Baked in xNormal and textured in Photoshop.
A huge thanks to the rest of the environment team for making this map look awesome!
Concepts by Anna Christenson https://www.artstation.com/artist/achrisart
Additional paintovers by Andrew Trabbold https://www.artstation.com/artist/Trabbold