Anthony Xenakis
Anthony Xenakis
Lead/Senior 3D Environment Artist | Prev: @Riot - 2XKO
Phoenix, United States

Summary

Email:

Anthonygxok@gmail.com

Talented 3D artist with a strong passion for creating art. Experience in UE5 and CryEngine.

Skills

3D ModelingPBR TexturingDigital SculptingShaders

Software proficiency

Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
3ds Max
3ds Max
Photoshop
Photoshop
xNormal
xNormal
CrazyBump
CrazyBump
ZBrush
ZBrush
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag

Experience

  • Lead 3D Environment Artist - 2XKO at Riot Games RnD
    Los Angeles, CA
    September 2020 - February 2026

  • Senior Dungeon Artist - World of Warcraft at Blizzard Entertainment
    Irvine, United States of America
    May 2019 - August 2020

  • Lead Environment Artist - Realm Royale at Heroic Leap (a Hi-Rez studio)
    Alpharetta, GA, United States of America
    July 2018 - April 2019

    Lead Environment Artist on Realm Royale.

  • Lead 3D Environment Artist - Paladins at Hi-Rez Studios
    Alpharetta, United States of America
    August 2017 - July 2018

    Managed a group of 3D artist on the game Paladins. Work with concept, level design, tech art and the Art Director to create beautiful, visually interesting maps that run on under tight budget constraints.

  • Environment Artist at Hi-Rez Studios
    Alpharetta, United States of America
    May 2015 - July 2017

    Worked on SMITE and Paladins as an environment artist. Tasked with creating architecture sets, trim sheets and various props.

  • 3D modeler at Think Chromatic
    Cumming, United States of America
    February 2015 - August 2016

    Work remotely for a Comstock Park, MI based CGI company making high poly furniture models used in realistic renders and brochures.

  • Freelance 3D artist at Dartfrog Creative
    United States of America
    January 2012 - August 2014

    Worked remotely for a Grand Rapids, MI based CGI company modeling and texturing low and high poly furniture models for Crate & Barrel and Havertys for use in 3D room designer applications.

  • Environment Artist at Xaviant
    Cumming, GA, United States of America
    February 2012 - March 2015

    Responsible for modeling and texturing modular game assets including house sets, rock formations, ruins, organic meshes and various props. Worked closely with Level Designers to world-build levels.