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Talented 3D artist with a strong passion for creating art. Experience in UE5 and CryEngine.
Lead Environment Artist on Realm Royale.
Managed a group of 3D artist on the game Paladins. Work with concept, level design, tech art and the Art Director to create beautiful, visually interesting maps that run on under tight budget constraints.
Worked on SMITE and Paladins as an environment artist. Tasked with creating architecture sets, trim sheets and various props.
Work remotely for a Comstock Park, MI based CGI company making high poly furniture models used in realistic renders and brochures.
Worked remotely for a Grand Rapids, MI based CGI company modeling and texturing low and high poly furniture models for Crate & Barrel and Havertys for use in 3D room designer applications.
Responsible for modeling and texturing modular game assets including house sets, rock formations, ruins, organic meshes and various props. Worked closely with Level Designers to world-build levels.