Lichdom: Battlemage - Drivasser Residential set

Anthony xenakis ahouse4

Responsible for modeling and creating some of the tiling textures used on the houses. Wooden house on left created by Sean Campbell.

Anthony xenakis ahouse6
Anthony xenakis ahouse2
Anthony xenakis ahouse9

Modeled and fully textured these variants of the Drivasser houses. Tiling brick/stucco and roof textures created in Zbrush.

I was one of the Environment Artists on the game Lichdom: Battlemage. Here are some screens showcasing some my work, as well as the incredible talent of our art team.

Responsible for creating the residential set used in the Drivasser city maps. This included modeling and creating some of the tiling textures, as well as placing them in the maps.