2XKO - The Brazen Hydra

This was the third stage we made as part of the 2XKO stages team, and one of my favorites. The Bilgewater tavern aesthetic and lively NPCs always gave me a theme park vibe.
As the Lead environment artist, my responsibilities included overall layout, lighting, set dressing, modeling and texturing, some shader work, internal and outsource feedback and performance optimizations. Modelling of the Buhru statue and surrounding bar structure (excluding the bar counter), kitchen area, staircase, broken ship segments, general architecture such as pillars, walls, railings, and setting up our trim textures layouts. A lot of the final texture were done by Juliano Yi.
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Our stages are a massive team effort, and I'd like to shout out the Stage team, especially Juliano Yi, Kiel Whitaker, Alex Gonzales, Servando Lupini, and Victor Yang for being such a fun, creative, supportive team to work with. Also thank you to Brandon Vuong, Sarah Tudor, Katon Callaway, Mike Henry, along with other contributors across Riot.
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Special thanks to Vincent Menier, Tony Zhou, Mohamed Gambouz, Mathieu Dufresne and the entire Riot Singapore team.
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Please check out the work of some this team's incredibly talented artists!
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3D Artists:
Juliano Yi:
https://www.artstation.com/juyi
Servando Lupini:
https://www.artstation.com/vando
Alex Gonzales:
https://www.artstation.com/alex_gonzales
Ashleigh Warner
https://www.artstation.com/ashdoodles
Concept Artists:
Kiel Whitaker:
https://www.artstation.com/kielbasa
Victor Yang
https://www.artstation.com/vplusy
Concept Lead: Brandon Vuong
https://www.artstation.com/bvdconcept
Art Director: Katon Callaway
https://www.artstation.com/katonc
Creative Director: Mike Henry
https://www.artstation.com/zatransis
VFX: Niels Dewitte
https://www.artstation.com/nielsdewitte
Technical Artist: Kolel Prior
https://www.artstation.com/kolelp
Technical Artist: Mathieu Dufresne
Kevin Manning

Burhu statue bar area. I modeled the statue, shelves, etc and created first pass textures. Final textures by Juliano Yi.

Burhu statue bar area. I modeled the statue, shelves, etc and created first pass textures. Final textures by Juliano Yi.

Modeling for the kitchen area. Final textures by Juliano Yi.

Modeling for the kitchen area. Final textures by Juliano Yi.

Modeled the broken ship segments. Textures by Juliano Yi

Modeled the broken ship segments. Textures by Juliano Yi

Modeled the architectural elements such as the walls, pillars, railings, windows, etc.

Modeled the architectural elements such as the walls, pillars, railings, windows, etc.