2XKO - Ruined Courtyard

Another fun stage we made based in the Shadow Isles region. As the Lead 3D environment artist I oversaw production of the stage, with general feedback and direction, set dressing, modeling and texturing, lighting, outsource feedback and performance optimizations. I created the models for the ruined building on the left side of the stage, as well as a majority of the floor meshes.
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Our stages are a massive team effort, and I'd like to shout out the Stage team, especially Juliano Yi, Kiel Whitaker, Alex Gonzales, Servando Lupini, and Victor Yang for being such a fun, creative, supportive team to work with. Also thank you to Brandon Vuong, Sarah Tudor, Katon Callaway, Mike Henry, Joyce Zhang, Niels Dewitte along with many other contributors across Riot.
Huge thanks to our friends at Airborn for their 3D and concept support!
Please check out the work of some this team's incredibly talented artists!
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3D Artists:
Juliano Yi
https://www.artstation.com/juyi
Servando Lupini:
https://www.artstation.com/vando
Alex Gonzales:
https://www.artstation.com/alex_gonzales
Kevin Gnutzmans:
https://www.artstation.com/kevin_gnutzmans
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Concept Artists:
Kiel Whitaker
https://www.artstation.com/kielbasa
Victor Yang
https://www.artstation.com/vplusy
Concept Lead: Brandon Vuong
https://www.artstation.com/bvdconcept
Art Director: Katon Callaway
https://www.artstation.com/katonc
Creative Director: Mike Henry
https://www.artstation.com/zatransis
Producer: Sarah Tudor
VFX:
Niels Dewitte
https://www.artstation.com/nielsdewitte
Rita Branco
https://www.artstation.com/ritabranco
Technical Artist: Kolel Prior
https://www.artstation.com/kolelp
Technical Artist: Mathieu Dufresne
Airborn:
Katarzyna Mnich
https://www.artstation.com/kata_m
Maxime Lecas
https://www.artstation.com/maximel
Martin Elsaesser
https://www.artstation.com/espen
Johannes Figlhuber
https://www.artstation.com/johannesfiglhuber
Marcel Hampel
https://www.artstation.com/marcelhampel
Arthur Mougne
https://www.artstation.com/firestick
Airborn Producer: Julian Dasgupta

Full Stage shot

Full Stage shot

Ground meshes. Final textures by Juliano Yi + Alex Gonzales

Ground meshes. Final textures by Juliano Yi + Alex Gonzales

Model for the left side building. Final texture by Juliano Yi.

Model for the left side building. Final texture by Juliano Yi.

VFX team did a great job on this one. Love how some of the building chunks float around slowly.